The My Struc… Attacking the citadel will momentarily pause the Repair Timer, which will be explained later down this guide. As of the Citadel release, there is no way to know which person ejected you, so be careful when handing out this access! Only Station Managers have access to the Vulnerability Schedule, but it is possible to obtain this information by regularly warping near the Citadel. Until the end of the vulnerability period at the end of the anchoring process, the structure only possesses its hull layer and cannot be fitted. Until 11:00 … This will immediately update the time remaining on any invulnerability timer. Therefore, the Citadel cannot become invulnerable if a Repair Timer is currently ongoing. They are supposed to be the safest structures around, and thus provide the longest defense buffer available to owners. This button enables you to take control of the citadel, which is required in order to access its Fitting Window, or to activate its modules. Up until the Citadel expansion, the only gameplay feature that came close to "housing" in EVE Online was POSes (also called Starbases). As mentioned above, new structures are going to use a new type of fuel block, which will be required to manufacture the various hulls, modules and online service modules. Provided they are in the same region. They can either allow or block people, to enable you to define precisely who you want using your citadel. After 5 days, it is possible to tell the wrap that it must be delivered to another Citadel / NPC Station / Outpost within the same solar system. After 20 days, if the previous option hasn't been used (willingly or not, for instance due to a lack of destination within the solar system for your wrap), the wrap is then automatically transfered to the nearest NPC station (by AU or ly). The Structure Browser contains information about what structures and stations are accessible and what services they offer. Likewise, those modules use Powergrid and CPU. This Schedule is independent for each Citadel. Too close and the Planet's texture becomes blurry, but moderately close can be very pretty. Service Modules consume fuel. The only reason this duration isn't extending itself is due to technical issues. However, you need to be precise about your ship's position "vertically speaking", since the vertical plane (or "height") when placing a citadel cannot be altered without moving your ship. The Admin of this list is a friend of your CEO, for instance a corp director. Modifying the vulnerability window can be done multiple times in the same week. Targeting of another player, or of the citadel itself, will disable the tethering. It is however possible to "pause" the Repair Timer, by inflicting more than 10% of the Damage Threshold to the Citadel. We are renaming them from Station to Structure Components. If a tab in a Structure Profile contains no Access List, NOBODY has access, not even the corporation CEO. Keep DOTLAN EveMaps running! No container to fill with materials, no extra downtime shenaningans. Like all Tech I blueprints, they will be seeded from specific NPC corporations through various areas of space, including high-security areas. Designed to be the HQ of individuals, corporations and alliances, Citadels can also serve as the primary staging point for offensive operations, or can be turned into a player-owned trade hub, and even be specialized in refining, to the delight of the miners among you. If the defenders do not manage to push back the attackers, at some point they will put the current HP layer at 0%. Once docked in a Citadel, you do not have the option to use the Captain's quarters. WARNING (again...): Attacking a Citadel will cause your ship to be infiny-pointed (not scrambled though) for the first 20 seconds of your module cycle. Citadels use specific fighters using the prefix "Standup" in their name, as is the case for all citadel modules. (Indefinitely is an exageration as we will see below). Contrary to the capture of sov-related targets, citadel destruction does not require entosis links. Those modules all featuring some sort of Area of Effect attack, make sure that you don't hit friendlies! Tech II rig can be invented or found in sites as BPCs. They only require Tech I minerals and the new structure fuel blocks. We are adding a new Structure Fuel Block type to manufacture Structure Components. On the right: The schedule being edited. Instead, the button is used to alternate between external and internal view. Which is 4h 15 minutes. For more information about EVE Online: Citadel and current, past, and future updates, visit EVE Updates, browse the growing EVE Fanfest 2016 YouTube playlist, read up on dev blogs, and check out the Citadel patch notes. Scam warning: Accepting a courier contract to a citadel is done at your own risk, as the owner can revoke your docking access even after you've accepted the courier contract. It is not possible to alter the fitting of a structure if said structure is damaged. Anchored near moons, POSes were both military and industrial objectives, being influential in many playstyles, in PvE like in PvP. The Asset Safety (explained below) will trigger for any player-owned assets, ensuring their safety (as the name implies). Which is incidentially what happens when a Wormhole Space Citadel is destroyed. Check out this latest dev blog for more information on the outpost migration that will occur on June 5th as Faction Citadels are introduced to EVE Online in order to replace existing player built and operated outposts. Placing … The tax for the manufacturing and research modules is very incoherent: The amount you configure will NOT be a percentage of the final cost of the item. This way, when the defender DO spot you, they are unable to refit. The player tax has to be micromanaged (on a PER SYSTEM BASIS meaning lots of structure groups) if you want it to stay at a fixed item value percentage. The various undocks of an Astrahus Citadel (Size M). Use that time wisely to move your stuff away! Since the Damage Threshold is in actual hitpoints, you need to multiply it by 1.25 to obtain the effective Damage threshold. The Market Tax is composed of two different parts: The Brokers Fee can be reduced if you have the skill Brokers Relations, but only in NPC stations. To boost the reprocessing efficiency of a Medium citadel, there are 4 rigs : To boost the reprocessing efficiency of a Large citadel, there are 2 rigs : As you can see, from the 4 rigs of the Medium citadel, we are only left with two in the Large. Prices are going to be 100m ISK for a Tech I Medium Structure rig blueprint, 500m ISK for a Tech I Large Structure rig blueprint and around 2.5b ISK for an X-Large Structure rig blueprint. The DPS calculation is being done through a rolling window of 20 seconds. Finally, note that any modification of an Access List automatically updates the affected Structure Profiles. Note: Citadels have 20% omni-resistances on all layers. However, this is not possible if you are at war and the structure is in High sec. Said lightning will then proceed to bounce from target to target, dealing less damage every time. There is a citadel for (almost) all budgets, and for almost any kind of player. The only restriction on deployment are in Trade Hubs, Career Agent Systems, New Player Starter Systems, Shattered Wormholes and Thera. Large Structure hulls will cost around 3-7b ISK in materials to build. When the Citadel is in its "Vulnerable" state, anyone (even allies) can shoot at the citadel. We have already seen two states for Citadels: Note: It is not possible to use the Warp Scrambler citadel module when the Citadel is invulnerable. But then you are wasting minutes of repair timer in exchange... Or you can just wait it out, then damage the citadel precisely one second after the repair timer is complete, not leaving enough time for the owner of the citadel to refit. Note: If you do not have access to a Citadel's market, you won't be able to see its orders. Access Lists are accessible from a new window cleverly called "Access Lists" in the neocom, category business. When it is triggered by a corporation, the content of the various Hangars of the Corporation Hangar will be evacuated. The High, Med, and Low slots are only used for combat purposes. Now that you are all aware that Citadels most likely DO impact you.. Let's begin! Details on the Citadel blueprint themselves are available below: On a similar note, we will most likely rename the Outpost Construction skill to Structure Construction, since Outposts currently are following the same evolution trend than dinosaurs. Once feature parity is complete with POSes, the latter will be removed from the game entierly. Any damage done after this limit has been reached, will be purely and simply ignored. Some skills will (lightly) influence your performances when Assuming Control of a citadel: All other skills do NOT influence the stats of the citadel. If we take a look back at what you just learned about docking and tethering, you will notice that station games are not possible near a citadel: Once warp disrupted, you cannot "de-aggress" like you would near a station, because the tethering won't re-engage itself, and because the citadel will not let you dock (even after your weapon timer expiring) because you are pointed. Not completely a thing of the past, POSes are definitely not part of EVE's future... For all those reasons, CCP has decided to create a whole new set of structures which final goal is to replace POSes. This "Repair Timer" lasts 15 minutes, at the end of which the Citadel will fully repair itself on all its layers simultaneously. Contracts you don't have docking rights to, are filtered out in the contracts search window, as part of the "unreacheable" filter. However, POSes … Tying the player tax to the SCIM (System Cost Index Multiplier) is stupid for the following reasons: It is possible to insure ships inside citadels just like you would with normal stations. On the other hand, if your citadel is manned, the enemy may potentially be at a huge disadvantage. More information below. Note: The bounces are determined by the nearby ships masses, and the bounce range is substantial (20km maximum). Currently, the Structure Profile is made of 6 tabs: These profiles are configured by assigning zero, one, or many Access Lists to each of their tabs. You are reading the English version of this guide. Contrary to what CCP originally intended, there does not seem to be a displayed limit to the number of Corporation Offices a citadel can hold. Player ships have the ability to dock in citadels. The Access List "Meanies" however, is held by your CEO, and he is the only one able to modify this list (there are no Managers in it, and no other Admin). It is then possible to position your Citadel on a 2D plane corresponding to the current horizontal plane of your ship, and to orient it with the right mouse button, a critical point when you are attempting to ensure an instant-warp toward some celestial upon undock. Building a Citadel can be done at any station with the Manufacturing Service, and requires the Outpost Construction Skill. Their average cost and production time (without skill or bonuses) is: BPOs are of course available on the market, at about ten times the price of their respective hull. Apart from the Service Modules, the citadel does NOT consume fuel. As such, when subsequent new structures are introduced into the game, new articles will be made about their specificities, but this guide will serve as the reference point for the mechanics common to all new structures. With a wallet-shattering price of 200T (200 000 000 000 000.00 isk) worth of components, this Citadel is outside the scope of this guide, and mostly there for e-penis purposes. There can be multiple admins (always at least 1), They can edit the Access List name and description, Public cannot be Blocked (since by default, not being listed equals not having access), Only Characters can be Managers or Admin (no corporation can be manager for instance), If the wrap originates from Null or Low sec. Don't be late! They therefore have the right to see the list, and add/remove new entities to it. Other structures will vary in price based on their role and intended persistence. This, coupled with the relatively cheap price of smaller sizes of Citadels, enables them to matter to more people than only rich alliances. At the end of the 15 minutes (if the repair process isn't paused during that time), the structure will repair all its layers. This is an important piece of information, because it means that you cannot configure a structure independently, unless of course you assign a Structure Profile specifically to that structure alone. Jump Clones are lost upon destruction of the Citadel. Outside of high-sec, rigs also have an efficiency bonus: This bonus is applied directly on the rig bonus, which means that a combat rig of, say, +500% something, will end up with 500 x 1.2 = +600% of something. Admins cannot add other people in Manager or Admin position if those people have blocked them, you can circumvent this using an alt though. In this mode, your overview works, as opposed to the external view. That is because they are going to offer great bonuses to the installed hull, and overtake the upgrade system currently in place for Outposts. It goes without saying that the transfer cannot be done if the structure is damaged. Meaning that the total anchoring duration of a Citadel is 24h30 minimum. Note: Citadels have various undock points, some even reserved to some sizes of ships. This option will not show if you are docked at the station. The M Citadel only has 3 hours of vulnerability … Of course, the Citadel stays operational during this period. A Medium structure hull may be deployed from an Industrial, Large and X-Large require a freighter. Which equals to the time where the first shot was fired at the citadel, since the last time it managed to repair itself. But while Citadel is a … Construction can also be done from a POS, which means that a group of wormholers can build a citadel "from the inside" of their wormhole system. More on how to build those will be explained later in this blog. Depending on the size of the citadel, larger and larger ships are allowed inside: WARNING: It is impossible to dock in a Citadel if you are pointed stronger than your warp strength. Jump to: navigation, search. For a Strategic Index of 1, the total anchoring time will be 48h. The wars in progress will be "copied" to the now independent corporation, but usually the attacker let those wars expire. The tethering range of a citadel … Instead, it has an Ammo bay, a Fighter bay, and a Fuel bay. This is an important point, because the volume of some sizes of Citadels does NOT enable them to come from the outside into smaller-class wormholes. Removing the service module from its slot will, The type of fuel used by Citadels is any of the four Fuel Blocs, within the Citadel you are currently docked in, NOT be a percentage of the final cost of the item, a percentage of the System Cost Index Multiplier. See you guys for our next blog, which will tackle structure hull fittings, bonuses, layout and why it’s usually better to upgrade to a larger sized structure if you have the means to do so. Not to mention creating Jump Clones. The exception being Moons which now have a 4000km exclusion zone. Can be scripted to become a warp scrambler in exchange for 70% of its range. Med slots for citadels are mainly for electronic warfare: In Low and Null-sec (including Wormhole Space), a larger variety of High-slot modules are authorized. The only surface pattern you can actually stay on top of, is one at the poles. Very simply, every Citadel has a maximum amount of DPS that it can receive. Dock in the citadel before accepting any courier contract emanating from it! With this in mind, let’s go over them one by one. A new Abyssal Proving Grounds event is now live in EVE Online, so make sure you have your Proving Filaments handy either from Abyssal Deadspace loot drops, or from the in-game market! Instead, the attacking force needs to use some good old DPS to do the job. A Citadel is, most of the time, invulnerable, at the exception of a very specific amount of hours. No ship can be hit twice by the same doomsday activation. Otherwise, since your admin is only included at a character level on the disadvantageous lists, then this admin will have to endure the restricted/expensive access of the structures... Because the system will priorize the more precise access list over the more general ones. It generates a killmail, and a wreck containing a part of its modules, fighters, and ammunition. This rolling average over 20 seconds enables low Rate of Fire weapons like Artillery, to apply their full volley damage to the Citadel, even though in theory their huge alpha strike should heavily exceed the Damage Threshold every now and then, with huge gaps of nothingness in-between. Note: The 0km "radius" of a citadel is represented by a circle of lights, often turquoise, sometimes yellow, depending on the status of the citadel (which we will see later). In more ways than one, Assuming Control of the citadel is like boarding a big ship without engines. At the moment, there are three Service Modules: Needless to say, if you want to have reprocessing rigs, you also need to have the Reprocessing Service Module, otherwise the bonus will be useless. (One exception being an unmodifiable Access List for your current corporation, and probably one other for your alliance). If your Citadel is not in wormhole space, the Asset Safety system will automatically trigger. Each citadel can hold Corporation Offices. This guide will not only talk about Citadels, but also the new structures in general. However, the overview isn't available in this mode, including the in-space brackets, which severely limits your ability to have a clear understanding of the situation. Though the damage cap is, as was clearly observable during the blowing up of Project.Mayhem. All hours together in an enormous bloc? Why? Unlike existing Starbases (also known as Player Owner Starbases or POSess), the new Citadels will not rely on deploying multiple structures to add more functionality to your little space castle. This includes mobile depots, mobile tractor units, mobile jump units... All those structures are temporary, but might be relevant for some creative uses! Which thus give us this build layout for the Citadel Structures: The picture above doesn't show that we may add janitors, exotic dancers or other types of personel to be required in the final product manufacturing as well. However, they have better attack, speed, and hitpoints than their carrier-based counterpart. Each structure must be part of one, and only one, Structure Profile, assigned upon deployment of the structure, and modifiable later from the Structure Browser page. Not all NPC stations are eligible in every situation: This means that a small group of Low sec systems very specific in their position on the starmap, will be considered as being the "closest" to a huge proportion of null-sec. Can see the list in the Access Lists window. Courier contracts with the known-space Citadel as a destination are NOT canceled. They will use a fitting system in a way almost ide… Offlining Service Modules doesn't destroy jump clones, market orders, or industyr jobs, it just makes them temporarily inactive.Removing the service module from its slot will however destroy said things. Effectively keeping them stuck outside after the first undock. Worth noting is that you can also declare a Citadel as your corporation's Home Station. But only by knowing when it started, can you deduce when it will end. These 10% are, once again, calculated using a rolling 20 seconds average. However, their efficiency remains the same, which is equal to less rig slots taken for the same effect. As a consideration for players living in null-security space, we are investing coming up with more ways to build such fuel block to reduce the logistic hassle to haul four types of isotopes around. They are: Structure Advertisement Nexus, Structure Telescope Lens and Structure Acceleration Coils. During those 7 days, the Citadel will keep undergoing its usual vulnerability timers, and any entering of the "Reinforced" state will cancel the Decommission procedure. The revamped fighter control requires its own guide and will not be treated in this guide, but here are the fighter bay stats for all three citadels: Please keep in mind that you cannot alter the content of the Fighter Hangar once you've started taking damages, so manage it with care! If you are in a null-sec system which sov (I-Hub) isn't owned by your own alliance, additional rules apply: For each level of the Strategic Index of the system, one full day will be added to the anchoring time of the Citadel. This includes the content of active contracts inside the Citadel. Below is an overview on the various rigs we want to release in the first batch: The rig names we have above are generic categories to show their building costs. The type of fuel used by Citadels is any of the four Fuel Blocs, which, up to this point, were only used for POSes. If an entity is both Allowed AND Blocked (which is the case if two Access Lists are conflicting with each others in the same Structure Profile tab), then Blocked status wins. You can help the UniWiki by expanding it. High slots are the weapons of the Citadel. Estimated price may fluctuate if market speculation settles down. When a layer reaches 0%, as we said earlier, stuff happens: Note that these durations are expressed as starting from the START of the attack (= the start of the repair timer). Therefore, three successful attacks are required to destroy the Citadel, which we will explain in more details later. Three missile types available: 100, 200, and 500 meters explosion radius, Two missile types available: 15 000 and 25 000 meters explosion radius, Only one module available, but can be scripted by race. 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